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Internet and Social Media Marketing
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According to Home Media Research, Sony's Blu-Ray outsold the HD-DVD platform in the first half of the year in the battle to become the next home entertainment standard. Everything was looking rosy for Sony, the maker of the Blu-Ray. But last week Toshiba Corp.’s bet on HD-DVD gained some major traction when Viacom Inc.’s Paramount Pictures and DreamWorks announced that they will be releasing movies exclusively using the HD-DVD format.
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How do YouTube diehards like it? Computerworld/IDG News Service reported today that it took only a few hours before fans started voicing their displeasure on a YouTube blog post asking for feedback. The 132 users at the time of the article gave it a resournding ‘Thumbs Down”. Are the video overlays here to stay? With a price tag of 1.65 billion dollars and lawsuits citing the large amount of copyrighted content on YouTube without permission I would suggest getting used to seeing the ads.
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This is probably one of my favorite topics. The amazing insight that can be gleaned from this kind of technology is amazing and the field is evolving rapidly. Eye-tracking technology provides immediate and accurate results as to what your consumers are looking at when they see your print ad, package design, direct mail, outdoor ad, POS displays, websites, and even TV Commercials. Essentially, your package designs or marketing concept is placed on a specialized computer screen in front of the respondent who then views the material. As the respondents view your advertising concept or package redesign the computer tracks and records where they look and for how long. When it is all said and done you can get reports like the one above telling you;
- The real time scan path (or eye movement) and areas of focus for your concept.
- Static plots illustrating where the respondent looked, in what order, and for how long.
- What the respondents noticed, didn’t notice and most peaked their interest.
Some of the companies that are using this type of technology have become really innovative and can create a simulated shopping environment and track how consumers shop their product category. The people at Perception Research Services have being involved with this technology for some time and are the packaging assessment leaders using this technology for the CPG industry. Where do they get this technology? LC Technologies out of
Roel Vertegaal, Associate Professor in Human-Computer Interaction, at Queen’s University in
This is cool! Where can I learn more?
News about Roel's Xuuk
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According to the June Trendwatching report, the trend of labeling a product with some form of a narrative about the product from birth to shelf is broadening. UK Supermarket, Tesco, is working to develop a carbon footprint measuring system for all of its 70,000 products. Once a system is determined the company will then have to find an easily recognizable method of labeling products with carbon footprint information to allow comparison by consumers. Who are the leaders? Shoe-maker Timberland started placing “nutritional labels” on every shoe it sells last year in an effort to inform the consumer of where and how the shoe was manufactured and its impact on the environment. To take it one step further (pardon the pun, the inside of the box has the message “what kind of footprint will you leave?”
Dole Organic has taken some real innovative steps in this type of labeling by allowing consumers to see pictures and documentation of the farm where the bananas were harvested. The picture above is from the Don Pedro Farm in
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gBox, a
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Over 70% of all M18-34 are gamers
- NPD Group
Three-quarters of households with a male 8-34 own a videogame system
- Nielsen Entertainment
Videogames account for 15% of teen male’s media intake
- SRI
Who Spend a Lot of Time with Video Games
Men 18-34 spend an average of 41.7 hours playing a game they last purchased
- NPD Group
Young men play 12.5 hours of videogames a week, versus 9.8 hours watching TV
- Nielsen Entertainment
Gamers spend over $700 a year on console games, PC games, and gaming accessories
- IGN Gamer Study
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CNGI, as outlined in
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